|
|
Computer Games: Potential applications of the computer games made possible by microelectronics include a small computer games in every home or a pocket computer games terminal that can be connected to a powerful central computer games via the telephone. Such devices may be used to solve our numerical problems (e.g., income tax, or our bank balance) or as a creative tool to relate our knowledge and experiences to our future actions.
And what of the computer games? Olof Johannesson's 1966 novel, The Tale of the Big computer games (which first appeared in an American edition in 1968), offers a history of the development of computer gamess as told by an advanced computer games of the future. In an unemotional, utterly convincing essay, it describes the gradual obsolescence and disappearance of its creator, man.
In the way of practical help, suggest games that could be played at home (e.g. word bingo or a cloze game where children fill in missing words or phrases), explaining the particular value of games to a child with reading problems -namely that they're fun and so don't seem too much like hard work, and also that they have a useful repetitive, reinforcing function. When you recommend a game, try to explain just how it is designed to help. There are booklets and pamphlets available, which give ideas for games that can easily be made and played at home (e.g. Hip Pocket Spelling Games series, New York, Harcourt Brace Jovanovich, 1983). |
|
|
|
|